Friday, December 21, 2012

Chalisa - Final animation

This would be my final animation update for this class. Thank you David and everyone for critique and helpful sources. Have a great holidays, X-mas, and New year! I wish to see you guys around. Good luck to you all.  

Thursday, December 20, 2012

LiLi_Xia_Nico


Hi, everyone. This is my creature animation of Nico. Nico's front feet doesn't have the function of adjusting the heel without moving the feet as the rear feet. So to avoid breaking the structure, I have to use both feet and toes controlers to get to the pose I want. And I didn't use the FK of body, it's much more efficient to use IK, but, that also cost me extra time to keep hip and chest moving around matching with each other.

EKA-Final piece

Thanks for the great semester guys.
Happy Holiday.

Hui Liu_final


LiLi_Xia_CA


Balto Animation Reference

I found this while looking for more of a acting piece for Balto and managed to find this, which looks awesome and i wish i'd found this sooner










the Eagle


The texture of the  doesn't show up and I don't know why.
Anyway, this is the progress ˇwˇ

Tuesday, December 18, 2012

Chalisa - Polishing

I'm in the polishing process now. Let me know If you guys noticing something, ok?

Monday, December 17, 2012

Jun_Creature_Polishing

Hi guys, I'm polishing my animation now, so your feedbacks will be very helpful for me!

Sunday, December 16, 2012

Nikhil
Cat Animation in progress

Eka-Progress & RENDERING Tutorial

Guys, I just find a quick and mind blowing tutorial for a rendering with physical sun &  physical sky.

If you have a time, check this out.
I post some of my result test after trying this new technique for 20mnt


MENTAL RAY TUTORIAL....





























This is my progress after I fix the majority issue with my controller..
Hope to hear some feedback from you guys..

Wednesday, December 12, 2012

Monday, December 10, 2012

Chalisa - IP


Here's what I have so far. I just start working on the tail, so any suggestion would be helpful. I also need some polishing notes from you guys too. So feel free to critique it.

Chalisa - Short-legged jump


I found this when I'm looking for more reference. I think this is a good reference for short-legged character. I like that the takes a long anticipation and then pop out in such a short distance. An unexpected is funny sometimes.

Sunday, December 9, 2012

Cat Animation in progress
Nikhil 

Friday, December 7, 2012

Eka-Final Fixing

I'm finally have a time to fix the arc and timing..
What do u guys think?

Thursday, December 6, 2012

Ethan - Frame Pool

Everyone know about Frame Pool? If not here you go. I just found out about it...

usa1.framepool.com

I believe you can find a lot of references off it. If anyone still needs it.

ethan

Friday, November 30, 2012

Wednesday, November 28, 2012

Jun_Creature_2nd_Blocking

Hi guys, This is what I've done so far. I changed some poses and I think this is almost final blocking stage. Any feedbacks will be awwsome!

Tuesday, November 27, 2012

Wolf_jump

Hey guys, just fixed some of the feet for the jumping part and wondering if its flowing correctly or if the timings off or anything like that.

Wednesday, November 21, 2012

Chih-Hsiang (getting to know the eagle)

A flying cycle that may be used in my final.

Thanks for the feedback.


Have a good Thanksgiving ˇwˇ

Chalisa - progress before thanksgiving


Here's my progress before I'm gone into thanksgiving holidays. Please say something, and have a great break everyone!

Thursday, November 15, 2012

Chalisa - Dog slow motion reference

Hey guys! I think this slow motion video is good for study the movement;  we can apply the small detail  which could make our shot look stronger and better. Enjoy!

Eka-More blockings

Thanks for the feedback today guys...Really appreciate it..

Chalisa - Nico in progress

I add the camera movement. What do you guys think?

Jun_Creature_Blocking_1

Here's what I got so far, please give me any feedback.

Sunday, November 11, 2012

Wolf_Jump

Hey Everyone, i just wanted to post my latest updated version and wanted to know how its looking so far.  I still have a lot to fix but just wanted to know how his movements are looking to everyone else.

Friday, November 9, 2012

Eka- Wreck it Ralph Games...

I recently watched Wreck it Ralph and out of curiosity I checked their sites; turns out Disney & pixar really made the game in the official site...

IT WAS AWESOME!!!!!!!!!!
Check it out.















Wreck it Ralph, Hero Duty, & Sugar Rush

Thursday, November 8, 2012

Wednesday, November 7, 2012

after changing mind

 After I change my animal from cat to eagle, this refference is what I feel not bad to see how the eagle starts flying.

The 2nd one is what I feel interesting and I would like to share.



Have fun  ˇwˇ

Tuesday, November 6, 2012

Chalisa - Blocking first past



Here's my blocking first past so far. I have an issue with the rig at the eyes; the eyes slide out of the sockets as I move the character forward. Anyone know why? Is it happen to anyone at all? By the way, any comment welcome.

Thursday, November 1, 2012

Close_up_Camera_view

Second camera view, trying to decide which is better.

Camera_Movement

This is my new camera movement and was just wondering what everyone thinks about it.  I have it on a side angle view to try and make it look like i'm trying to view the wolf without him knowing.

Eka-ANIMASK (3D app for animator)

I was in the middle of fixing my old lip-sync project and I suddenly bump into this app..












ANIMASK-(3d app for animation)

Thursday, October 25, 2012

INSTRUCTOR POST - Mixamo Field Trip Wednesday, no class Thursday.

Thanks to Xiao for reminding me: we don't meet next for Thursday's class (Nov 1st) Instead we have a field trip to Mixamo on Wednesday. See the original post here for directions and to co-ordinate with classmates for travel.

Dave

Wednesday, October 24, 2012

brian chow mocap


Jun_Mocap

 This is what I've done so far, please don't hesitate to give me a feedback.

Chih-Hsiang_MoCap_Progress


playing with the face.
I feel like the right hand could be faster to touch the floor.
thanks for the feedback  ˇwˇ

Tuesday, October 23, 2012

Eka-Possible reference

This is what I come up with after hours of searching..I'm capturing the jumping moment and apply it to my final.
Nikhil Salla
work in progress

Friday, October 19, 2012

INSTRUCTOR POST - Grades are now available for viewing

Good morning everyone:

Thank you for your patience and my apologies for the delay: I've finally finished grading your work. (clearly I need to come up with a better way to track cookie points.) Please check your grade and pay attention to any notes I may have given you. Remember: participation accounts for 20% of your final grade. If you  want to boost your participation grade get those cookie points in class, post your work to the blog or give feedback to your classmates in the comments. HINT: You can even comment on an instructor post, saying that you've read it!

If you are at all uncertain as to why you have a particular grade; please come and see me right away. Grades are only useful if you understand why you get them.

My office hours are Mon/Thurs 12-4, and Tu/We 3-5. Until I have an office, all hours are drop-in only.

Dave

Thursday, October 11, 2012

Eka-Mocap_Polishing

Thanks for the feedback David

Mixamo Field Trip - Wed Oct 31st, 8-11a

For extra informative fun and enjoyment, we have arranged a field trip to Mixamo, a motion-capture studio here in San Francisco. Attendees should arrive at the studio at 8a promptly.Our host will be Brent Jentzsch. (Mixamo employee and AAU Motion Capture Instructor)

Please note - because of this field trip: CLASS WILL NOT RUN ON Thursday Nov 1st.


This unassuming looking door is actually

MIXAMO

2415 3rd Street #239, San Francisco, CA
(415) 255-7455

Arrive on time, or you'll have to knock
very loudly

Wednesday, October 10, 2012

Chalisa - Mocap IP

Here's what I have so far. It still a lot to fix, especially the arm. But feel free to comment.

Tuesday, October 9, 2012

Eka-Mocap-Cleanup-BlockingPass

I Think I'm almost done with a major clean-up.
This is the progress so far, before I moved into the minor detail such as ease in ease out.

Monday, October 1, 2012

Chalisa - Polishing in progress


Here's my work in progress so far. I've tried polished it, but there's still something that need correcting. What do you guys think?

Sunday, September 30, 2012

Eka-Horse_CleanUp

Finally; I sort of catching up with the class.
I fixed the errors from the front legs and thanks for the feedback from last time.
Especially for Jon, I did turn off the auto shoulder and it made my life easier now. Thanks for pointing that out.

Do u guys think the scapula movement is a bit too much? or is there any error that I missed?

*cheers.
Nikhil Salla
Horse walk with Rider in progress

Saturday, September 29, 2012

Nikhil Salla

Horse walk work in progress

Wednesday, September 26, 2012

Wednesday, September 19, 2012

Eka_Horse Trot Blocking Pass


The blocking pass that I fixed so far. David, Thanks for your feedback today. I'll do my best to finish this ASAP.


Monday, September 17, 2012

Chalisa - Horse trotting WIP.


Here's my work in progress so far.  Every comments welcome:D

Chalisa - Horse can ride with us.


Hey, guys. I know this is not really relate to trotting stuff, but let me share an interesting clip about horse. It might be a good inspiration for any other assignment.  

Wednesday, September 12, 2012

Chalisa - WIP.



Here's my work in progress so far. Every comments welcome:D

 
my reference

Tuesday, September 11, 2012

Monday, September 10, 2012

Saturday, September 8, 2012

Jonathan Marshall - Trot Rough Blocking

Here's the beginnings of my trot cycle. Keep in mind it's just blocking, so I'm not looking for notes on contacts, or overlap, etc. How is the timing of the tY on the root, and the timing/spacing on the hooves?

Trot_BlockingRough from Jonathan Marshall on Vimeo.

Jonathan Marshall - Horse Cycle Reference

Here is some reference I found during my search. The trainer in the Canter and Gallop videos gives a lot of useful info. Check them out!

Trot


Canter


Gallop

Friday, August 31, 2012

INSTRUCTOR POST - Welcome New Students!

Welcome to the AAU Fall Semester of 2012

This is a persistent online site I use to allow students in my class to solicit and offer feedback on their animation. There are a few important notes;

1. Conduct yourself here as you would in the class. Play nice with others and be supportive and constructive with your comments. Limit the posting to information relevant to the class.

2. I use participation here as part of your class participation mark. Participation accounts for 20% of your total grade! If you're shy this is a great way to be involved in the classroom discussion. You get points for posting your work or for giving feedback on other people’s animation.

3. Title each post with your name, for example: “David Latour: Blocking Pass 1”. Your blogger ID may not be something I recognize.  You don't want to miss out on participation marks when you post here.

4. This blog is as helpful as you make it. Be active with comments, post your work regularly and take advantage of this venue. Monitor this site at least once a week. I will use this as a forum to make general announcements and answer common questions, so you don't want to miss out.

Even If you're new to blogging you'll find this a pretty painless and straightforward process. If you have something from class you'd like to show, use the following steps:
·         Playblast your work (16:9 ratio, 640x360, convert to .mov, with H264 compression)
·         Post the movie file on any video streaming site (YouTube, Vimeo)
·          Copy the “embed HTML” from the streaming site
·         In blogger click "new post" on the upper right corner of the screen and click on the "edit HTML" tab on the top right of the new post and paste the code in the window.

5. Blogger works best with Mozilla Firefox, or Google Chrome. If you have technical issues: try switching your browser. Make sure you login with the Google ID that you were invited with or you won’t be able to post or comment.

Every time someone adds a new post or comments on an existing one, I get a direct email. I try to look in here regularly and offer critique and guidance as well. This blog will be available as space allows, so you will be able to continue posting here after the end of term. (You may even see former students offering feedback here.)

Welcome to the blog and have a great time.

*Your first assignment:  Post your name in the comments of this welcome message with a sentence or two about what you hope to learn in this class.

Thursday, May 17, 2012

INSTRUCTOR POST - Thanks for a great semester!

That's it for Spring 2012! Thank you for your hard work and enthusiasm. Please make sure you fill out the AAU online feedback forms. (+cookie points if you already have). If there's any direct comments you want to pass on to help improve the class (things you thought worked well, and things that you would've liked to see changed ) - put them in the comments section of this post. Thanks for your feedback.


A few tips to keep from getting rusty over the summer:
  1. Join up with the S.L.A.W folks on Facebook - student led animation workshops that will be running over the summer. Fun feedback and animation exercises galore. Huzzah!
  2. Pick a 3-5 sec audio clip and do a quick acting animation over 2-3 weeks.
  3. Grab a random rig online and audit it. (test every control and try a tricky pose or two)
  4. Pick a random emotion and do a quick 15 minute posing drill: 5 minutes to gather reference and 10 minutes to make the pose.
  5. Go through the blog archives or onto an online animation forum and offer some constructive critique on someone's animation work.
Aside from the workshops or the lip sync - none of these exercises should take more than an hour of your time and will help keep your skills razor sharp.


I've enjoyed watching your abilities evolve and improve over the term. I look forward to working with every one of you in the future. Graduating students: please keep in touch. Folks continuing their educational journey: make an office appointment with me in the next term.

Have a great summer everyone!

David Latour

Tim Li Final

Hey guys, i had a great time in class and I learned a lot. Everyone's final turned out really good! Hope everyone has a great summer!

Wan Cheul Kim - Final


I had great time learning and sharing with all of you guys!
Wish all a good luck and thanks to David Latour for being so friendly with all those candies! ;D

JR Fuentez - Final




Had a lot of fun in class, wish everyone the best, and keep on animating!

Nick Tejano FINAL

Here's my final happy with the results and hope to add texture to it over ther summer maybe

Sean Taylor - Final Assignment

Here's my final with the Loth.


(Sorry that the video won't embed. Blogger must not like Vimeo anymore.)

Ivania Arguello - Final





Here's how far i was able to get with mine :)
It was a pleasure having you all in this class. Any feedback is welcomed.

Yu - Eagle Fishing


Any critique welcomed!!
I had a great time with everybody in this class, thank you and see you around!

West Final


Ralph Final






Bixby-Final

Hey everybody!  Here is my final.  Over all, I am happy with it.  Of course there is always places to improve on and critiques are welcome.  It's been a fun class and I hope everyone had as much fun as I had.

Bix


Ziteng Final

Any suggestion is welcome :D

Michael Kinder Final

So here is my final piece...I tried to do some water effects but they didn't turn out and it was taking too long and making my file size super huge so I took it out.  Maybe sometime later I will try and do some water and wind/atmosphere effects along with some movement on the grass but for now it will be just the basic scene.

I had a good time working with all of you this semester and I hope to work with any or all of you again soon.
I wish you all the best.
Cheers,

Michael

Wednesday, May 16, 2012

Drew- Final

Yo class, here's what is going to pretty close to what I will have tomorrow. I don't consider the animation complete; there are still some areas in the cat tail and the pick-up that I still find a bit messy.
I haven't been able to replace the sphere with the mouse because that rig is way too heavy and makes the scene nearly unworkable. I figure it would be best to spend my efforts on the two main characters.

Probably the hardest thing about this assignment was trying to make the pick-up believable. Most eagle attacks on land usually have the bird pouncing on the animal rather than picking it up in one swoop, which is what I wanted. I used a lot of reference from eagles catching fish and hoped I could implement it well for catching a cat on land. I feel pretty good about it, but I feel that there's something missing, something that could make it a bit more exciting.

Of course, I'm open to all ideas and feedback and it has been a pleasure being in this class with all of you.

Cheers,
Drew.

Taylor Holmes: Almost Final

For the most part this will be my final. I am pretty happy with the overall physical action so I added small face movements, mainly in the eyes. I would love to hear and and ALL critique as I plan to keep polishing this after the class ends.

Sorry the quality is so bad, might be hard to see the eyes.

Amelia - final in progress


My to do list on this file is still incredibly long - so join in the fun and add to it!

Tuesday, May 15, 2012

Michael Kinder - Fixed loth

I have fixed the Loth shader for the eyes.
This is for Taylor, who wanted the eyes fixed on Loth. All you other Loth users, can also have this file if you would like it.
The issue seems to be that someone convenetly removed the shader for the eye ball and replaced it with a generic round glowing red orb.  This is currently the problem with the Loth character in the download section, that it has the correct eye shader removed. So if you would like to have the correct eyes for loth setup just email me: mkinder1219@gmail.com and I will send it to you. I would place it here but don't see a way to upload a file like that.

I will give this to Dave on Thursday as well to replace the one on the download section for future use.  

JR Fuentez - Final - Polishing Stage

Hope everyone's final  is going well, wanted to get some feedback before class, Thursday.
The ScreenMarker app really helped out in noticing extra/unnecessary keys.


Sunday, May 13, 2012

JR Fuentez - Desktop drawing app

Quick question: What's the name of the application that allows us to draw on the desktop screen, which helps mark spacing in our animation?

Friday, May 11, 2012

Amelia- Cat Ear Flick

Found it at 2:42 on the Lion King
Whole ear  down in one frame -
then dragging the tip back to the original position -
made a nice C to reverse C on the flick

thanks David!

Wednesday, May 9, 2012

JR Fuentez - Tips and Tricks in Animal Animation

Nice little gem about what to look for in achieving realism when animating animals.
-For the people doing their final with the cat, he uses it in his demos.



Hope everyone's finals are going well!

Tuesday, May 8, 2012

Bixby- Loth Non-linear


All righty, I blocked in all the legs but needs another pass or two.  I'm getting to the point where I have been staring at this for too long and need new pair of eyes.

Critiques and suggestions are welcomed.

P.S.  This vid is not set on private this time, I swear!

Tim Li-Fox Anm





Hey, this is my animation so far, i haven't gotten into the end bit of the animation yet. But i would love to get your opinion on the animation so far. Thanks.

Monday, May 7, 2012

Nick-Raptor

I tried once again. I slowed down the run cycle and made it start from a slow take off to fast sprint. I slowed down the jump the raptor does at the end  because he jumped from the 2nd florr to the ground way to fast in my previous videos. ANY suggestions will help.

Taylor Holmes: Leg test, and finals music

I'm trying something with the leg and want to see if you all think it works.


So I am testing to see if I can successfully make the leg look like it's idly looking for contact, without distracting from the main performance.

Now here is the same thing as the other video except the action on the main leg swing is smaller.



Which do you think is more effective? Number 1, 2, or neither?

Also, as a treat for finals, this should help make everything you are doing 10x more epic. It's a 2 hour video of the Lord of the Rings Symphony.
http://www.youtube.com/watch?v=mfFQuhWaA_k
(the battle scene is 35 minutes in, it's pretty awesome)

Thursday, May 3, 2012

Ziteng Realistic Ainmation

Any suggestions are welcome :D  I worked on tail last week, but it is so failed. These tail controllers are kind of twisted. I think I may break the rig since Maya crash last time :( so I will go to workshop to fix the problem.

Amelia - Tea Time Lectures

THIS Friday, May 4th, Jim Brown, Animation supervisor from Tippett Studio, is going to be here to give a lecture in room 400a of 180NM @ 7:00pm.

and

NEXT Friday, May 11th, the long-anticipated JD Haas of ILM fame will be giving his lecture on what the industry is really looking for, also in room 400a @ 7:00pm.

Monday, April 30, 2012

More RapAttack-Nick


Tried slowing down the raptors take off run and I tried to slow down his running speed a little. Gave hime the sniff and scratch of a dog and I brought life to my victim before he died.

Thursday, April 26, 2012

INSTRUCTOR POST - If you are graduating this term...

From Robert Steele:

A large percentage of graduating students have still not submitted their Final Portfolio to the online Final Portfolio Review area. They have already received notification of the need to do this. This WILL AFFECT THEIR ELIGIBILITY TO GRADUATE this semester.

Could you please announce in your classes that Senior graduating in Spring and Summer 2012 need to submit their portfolio to the online Review area in their online student profile to graduate ASAP. (This does not apply to students that have graduated in Fall2011) Again they should have already received notification of this. Following is the email I will be emailing them over the next few days. You can read it in class if you like. (Actually I would prefer it. J )
Also attached are the instruction for uploading in case any of them have not yet received it.

YOU ARE MISSING YOUR UNDERGRADUATE FINAL REVIEW PORTFOLIO. Either you have not submitted it to the REVIEW area located in your online profile or you have published it yet by selecting the Publish button in the REVIEW area in your online Student Profile.

Again you must submit to the REVIEW area and select PUBLISH when you are done. Do not submit to the area marked Portfolio

You MUST submit a Final Review Portfolio online to be considered a candidate to Graduate if you are graduating in Spring or Summer 2012.

Not submitting to the online portfolio review WILL AFFECT YOUR ELIGIBILITY TO GRADUATE this year.
In case you have not received it. Instructions for posting to the online Portfolio area are attached.

You MUST submit by May 1st 2012 to be reviewed before the end of the semester.

Wednesday, April 25, 2012

Nick Rap Attack4

Toned down a bit on the tail and gave the raptor some more movement in the beginning.

Sunday, April 22, 2012

Thursday, April 19, 2012

JR Fuentez - Non Linear

*note - need to work on timing, some spacing.



Any and all critiques welcome.

Happy Animating!

INSTRUCTOR POST - hand in your work in progress next week

Sorry that I wasn't able to get feedback to everyone today. Stop by during my drop-in office hours (1-4pm) on Monday if you would like some feedback. Hopefully the conversations about camera and depicting the mass of giant creatures will be helpful to your current efforts.
Remember with realistic/vfx animation you are always balancing the considerations of;
  1. Client Satisfaction.
  2. Audience Expectation.
  3. Interest and Entertainment.
  4. Physics, Realism and Reference.

Just a quick reminder - next class I'm going to collect your current work-in-progress to generate a progress grade for April 29th. Be sure to have at the top of your folder a movie file of your latest non-cycling creature animation named <Last>_<First>.mov. Your grade will be based on your current progress relative to expectation.

By next class, you should have the physics and timing of your character's root and body with basic leg/limb mechanics. All the action should be clearly depicted and your camera(s) must be well composed and choreographed.

Sean - Pegasus Ref from Fantasia



The pegasi (not sure about the plural form for Pegasus) come in at 1:05.

some ref for pegasus

this one doesn't allow me to embed...
http://www.youtube.com/watch?v=my9wMCgbKEc&feature=related

pegasus landing at 0:52, flying at 5:20 and 6:35
hope it helps~

- Yu

Wednesday, April 18, 2012

Tim Li_Fox Blocking2



Hey guys, hope you had a great break. This is what i have for my animation so far. Would love to hear what you guys think. Is the camera better? I haven't really figured out what i'm going to do with the ending since my animation is already 17 seconds. What do you guys think'? Thanks

Taylor: Loth Blocking

     Alrighty ya'll, whatcha think? I am in the blocking stage, I started at the beginning and I've gotten up until Loth jumps back and takes his first set of steps. I have started messing with splines a little bit but not too much. Absolutely all critique is welcome.
      Some of the area's I am concerned include:  the head bumping the leaf, the amount for time it takes for Loth to react to the butterfly. Do you think he should jump away immediately or wait a second while the butterfly lands, then jump away. Also I'm not sure if he looks hesitant and curious enough when approaching the butterfly. I think slowing his walk when he approaches the leaf will make him look more cautious. What do you guys think?

Monday, April 16, 2012

Thursday, April 5, 2012

West - Mocap Assignment

                                   Original Mocap Data

 


                                    West Final

 

Nick- Rap Attack

I don't have a camera set up yet so I just tried to fit as much of the animation in the shot as I could.
Hint- someones on the bottom floor so the raptors jumpin down on him.

Tuesday, April 3, 2012

Tim Li-Fox Blocking


This is what i have for my fox animation so far. What do you guys think about the camera? i would love to hear what people think. Thanks

Monday, April 2, 2012

Taylor: Scardey Loth Blocking

I'm pretty happy with the direction that this is going. I think the hardest part of of this will be making the loth look curious and hesitant, other than that I am looking to see what everybody thinks. Any and all critique welcome!




Saturday, March 31, 2012

Taylor: Need a custom script?

I am in scripting class this semester and am trying to come up with an idea for my final project. If you have needs that can be filled by a script or two, let me know. I'd love to make something that will actually help people out. So far we have done things like create a simple rig builder, and create procedural geometry. I can also do GUI's (graphic menu's). If you have any suggestions or needs, I'd love to hear them.


                                                                                                    --Taylor

Friday, March 30, 2012

Wan Cheul Kim - Pawn animation


Ok this is a very rough pawn animation yet, but the general idea of what's going on is in there.
I'll work more on the timing of fox jumping and walking, and then get into the blocked motion.

Q to the class: I'm thinking of the creature to come out from the inside of the mountain thingy. Any body have any ideas how to add rock bashed open and scatter all over the place?

Thursday, March 29, 2012

Dinosaur walking

It is a 2d animation, but I can see when a dinosaur walking how its body moved. Hope it gona help.

Ivania - Pawn animation


Hey guys!
Here's where I'm at with my animation. I want the lioness to be prowling with a small leap at the end. It's still in it's pawn stages, more or less, with some minimal keys thrown on the lioness. Let me know what you guys think!

Nick_The Elephant Hunter

Tuesday, March 27, 2012

Amelia - Eagle Leg Question


Does this leg in the Maya file look backwards to you? If so, has anyone been able to pose it this other way? Is there some pole vector or controller that I haven't found?

Monday, March 26, 2012

Non-linear layout

Hi everyone,

I wanted to post my layout for my non-linear assignment. In terms of composition, I am pretty set on what I have. However I was hoping that I could use it as reference to gauge my idea.

So the idea is that this car is driving along this jungle road. Suddenly, from the Bushes we can see Tiny the Gorilla. He jumps out of the bushes, screen left, onto the car crushing it. He then lets out a furious roar  and jumps back into the jungle screen right.

Any thoughts on how to plus this, or if you think it works, or whatever would be greatly appreciated!

Friday, March 23, 2012

Nick- Think This Helps

Not sure if this helps but you can go to www.referencereference.com and you will be able to find some animal animation from birds, tigers, elephants, and horses.

Tuesday, March 20, 2012

Walking to Mixamo

Just in case anyone rechecks here before they head over to Mixamo, Amelia and I will be walking from 180 New Montgomery over to the studio. We're leaving around 5pm-ish, if anyone wishes to stroll along side us. On the way back we're more than likely taking the K or T train from there[corner of 3rd and 20th] to Market. I believe it's $2 and a 17min ride to Market/Montgomery. Stronger in numbers! :D

Friday, March 16, 2012

Taylor's Tiny scripts

I'm starting to build a script library for Tiny. Is anybody else using that rig? If so I'll post whatever I make, and if you have any requests (control selection sets mostly) I'd be happy to do it. Just gauging interest here.

In fact, even if you're not using Tiny and just want to see what I did, let me know. I basically copied Davids selection scripts from Morpheus but I'd be happy to show anybody who missed that part in class. Don't miss out on setting these up. It's easy and saves you lots of time in the long run.

Lastly, I'm not too familiar with IK/FK matching switches. Would that be easy to apply to any rig?  Thanks in advance for any pointers.


                                                                                         -- Taylor

Tuesday, March 13, 2012

Amelia - AHAA

something to listen to while you fight to lock elbows to the floor etc. in mocap...
and while the animation podcast is on hiatus

http://www.ahaapodcast.org/
(scroll down on the far right for archive links)

know of other good animation podcasts?

Thursday, March 8, 2012

West - Simplify Curves

So just learned a new trick that works pretty well for this MoCap assignment. Select the Root, Spine, Neck and Head, select the curves in the Graph Editor, then go to Curves>Simplify Curve. This will get rid of a ton of keys and make cleaning up this shot much easier.  I would NOT suggest using this on the Hands, Elbows, Feet and Knees cause they just get way too screwed up.

Before you do this, make sure you have Buffer Curve Snapshot in effect, so you can see the original curves and try to match them. If you don't know how to do that, Select all controls> Select Curves in Graph Editor>Curves>Buffer Curve Snapshot>View>Show Buffer Curves.

Hope this helps!

Sean - New Version of Rhett

There's a new version of Rhett on Creative Crash. Here's the link:

http://www.creativecrash.com/maya/downloads/character-rigs/c/rhett-the-clydesdale

Nick - Mocap

Heres the first shot. Didn't know which camera to use so I chose the perspective. According to all of you was the head/neck the most annoying peice to animate.

Wednesday, March 7, 2012

Ivania - MoCap!


Here's my MoCap assignment for this week. :) I was also having trouble finding the "shotcam", so I hope this angle will do. Fire away!

Tuesday, March 6, 2012

Thursday, March 1, 2012

Nick - Screwy "Baked" Mocap File

I'm having trouble with the Mocap file in the "Pick Up" folder. When you open it up in 2012 the file is supposed to run from frame 1-240 but the Norman character in it only moves up to frame 190.

Does anyone have a solution to this?

Sean - Aaron Koressel Scripts

Hey everyone, here are some amazing scripts from Aaron Koressel, Pixar animator. He developed these scripts for himself in Maya and implemented them at Pixar in their own software. Click on the "show demo" button to see what each script does. I would make sure you grab the ackPushPull and ackNegateKeys, they'll change your life, as an animator at least.

http://www.aaronkoressel.com/index.php?nav=tools

Enjoy!

West - Amazing Animation Tutorials

This is a link to Victor Navone's Blog. He has some of the best tutorials that I've ever seen, a must read if you are serious about animation.

http://www.navone.org/HTML/Tutorials.htm

Enjoy!

Wednesday, February 29, 2012

Hourse Trot

This is the trot cycle animation. Any suggestion. :)

JR - Horse Trot with Character - M05

Current stage - Main blocking of the character shown
Redid trot of horse from scratch, hopefully this looks and feels better.


Feedback would be stupendous!

Happy Animating!

Edit* Well his color is somewhat better, but his hair piece seems to be transparent. No idea what happened. :/