Monday, May 23, 2016
Thursday, May 19, 2016
Carlos Moreno Week 15
Although it went unfinished, I learned a lot of stuff relating to doing an IK style movement with the neck with FK controllers. Took an annoyingly long time, but now I'm pretty confident in how to do it now. I also figured out how to do realistic wing flaps while flying, landing, and in place. I also learned that my workflow of working slowly but paying attention is more valuable than trying to work quickly. Slow is smooth, smooth is fast. Lastly, I had a lot of questions regarding doing my own minor rig adjustments to this piece, and feel that rigging should be learned by all animators to a fairly deep level.
Nick V Creature Week 15
My attempt at lighting a scene through playblasting. Also the image plane may be more distracting than anything. Things to look for: 2nd to last and last hop, mostly the ending, the dive bomb over, and foot shapes.
Wednesday, May 18, 2016
Friday, May 13, 2016
Merisia G.// CA Wk14 Update
I decided to change the camera angle and take the lizard out of the scene from before, and still needs work and polishing. Let me know any feedback you have for me. Thanks.
Thursday, May 12, 2016
Nick V Week 14
Last part is a little wonky and I need to find good reference for it. It feels like a bird of a heavier weight.
Friday, May 6, 2016
Also:
SyncSketch
Thursday, May 5, 2016
Nick V Creature Pass
Head is still a bit wonky. Feet need some work in posing. Still can't figure out motion blur. No real detail work on wings yet.
http://syncsketch.com/playground/d18db3f5a3484863ae00c177dac26510#82444
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